Trapline

You keep a hearth on a frozen lake. Things walk in from the dark.

Lay meltwater, coals and wind on the ice ahead of them. Spark whatever is wet, and the shock jumps between every wet body.

Tap the ice to lay the armed glyph (1 · 2 · 3). Tap a creature to Spark it.
Pool soaks and slows. Ember burns. Gust: drag to aim, it shoves.
Water and fire cancel each other. Warmth pays for glyphs.

Dawn

The sun is up and the hearth still burns. You can rest now and keep your score, or stay out for the Long Night: it never ends, and it only gets colder.

The hearth went out

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